general

Read Everything! (Like You Have Something Better to Do.)


THESE RULES ARE EFFECTIVE ON JANUARY 1st, 2013.

-To see a strikethrough copy showing changes from 2012 rules, click here.


-For the latest Tech Sheet (aka, pre-race safety checklist), click here.

-For our easy-to-follow "How Not to Fail the Safety Inspection" guide, click here.

prices
Entry: $500 per car $100 per driver $75 for non-drivers. (Each team must have 4-6 drivers.) This fee covers registration, track time, paddock pass, track insurance, on-site ambulance crew, sweatshop-made commemorative crap, and anything else we come up with by then. Non-driving team members get all the same bennies except track time.

Not going to be working on a car or hanging out in any of the assigned pit spaces? If so, general-access paddock passes are $20/day or $30/weekend, available right at the gate. Kids under 16 are free.
rules
1: GENERAL
  • 1.0: WARNING: Racing is Exceedingly Taxing, both Physically and Mentally. When driving a racecar, you'll be exposed to extreme (both high and low) temperatures; to dense smoke and fumes; to intense shocks and vibration; to very loud noises; and to a variety of other unusual, exhausting, confusing, and stressful conditions. EVEN IF YOU THINK YOU'RE IN EXCELLENT HEALTH, TELL YOUR DOCTOR WHAT YOU'RE PLANNING TO DO; GET A FULL PRE-COMPETITION PHYSICAL EXAM BEFORE YOU START RACING; AND ESTABLISH A REGULAR SCHEDULE FOR RE-TESTS!
  • 1.1: Organizers Decisions: Organizers decisions are final. If you don't like it, tough. Get your own race.
  • 1.2: Unsafe Vehicles and/or Drivers: At Organizers' discretion, any unsafe car or driver may be removed from the event at any time.
  • 1.3: Refunds and Compensation for Loss: There are none. Forget it. It ain't gonna happen. You get zip. Squat. Nada. Can't get your act together? Tough nuts. T-boned on Lap One? Listen to the crickets. Abducted by space aliens? Boo-hoo, L. Ron. Jay ran you over in his RV? Then you shouldn't have been...wait a minute...okay, that actually might be our fault.
  • 1.4: Claiming Race: At the end of the competition, the Organizers--and nobody else, you lazy, better-car-wantin' bastids--may elect to purchase any vehicle from its owner(s) for $500. In 80 races and counting, we've claimed cars precisely twice. Don't piss us off so much that we raise that to three.
  • 1.5: Winners and Prizes: There are three four classes: A, B, C, and Prototype. Cars whose mechanical layouts have been radically altered from stock (ie mid-engined Metros and tube-frame Model Ts) may be moved to the Prototype class. All other  Classes are assigned (aka, pulled from our butts) during tech inspection based on the judges' best guesses; post-assignment whining gets you kicked into the next faster Class. The Class A-, Class B-, and Class C-winning teams each receive $500-- Class winners are paid in nickels: Class A (for cars with a prayer of winning) soaks up $400; Class B (for cars with a prayer of finishing) walks off with $500; Class C (for cars with no prayer of finishing) drags away $600. sually in nickels. Recipient of the highest score in the Winner of the Index of Effluency--as determined by a super-secret equation including vehicle age, general hooptieness, reliability of country of origin, unlikelihood of success, and the Organizers' whim--receives $601, plus a free entry in the team's next race.
  • 1.6: Your Car May Be Destroyed at Any Time: This is racing. Accidents and other unfortunate boo-boos happen. We don't crush stuff anymore, but that was never the point; the point was, you should never bring a car to the track if you aren't ready to lose it there.
  • 1.7: Right of Publicity: You and your brilliant, pithy utterances may be photographed, recorded, or otherwise reproduced and re-used whenever and wherever the heck the Organizers like (including but not limited to television, internet, magazines,radio, biblical apocrypha, CinemaScope epics, and cave paintings). You won't get a penny unless somebody sees it and buys you a coffee. If you're not comfortable with that, wear a Mexican wrestler mask and/or stay home.
  • 1.8: No Cruisin' or Stuntin' or Splodin': Except for registered street vehicles coming to or leaving the facility, no motorized vehicles may be used on track property from one hour after tech/the checker until sunrise. No firearms or fireworks may be used on track property. No "razor"-type scooters allowed ever.

2: ELIGIBILITY

  • 2.1: Vehicle Eligibility: Entry limited to mass-produced, four-wheeled vehicles legal for US highway use at the time of their manufacture. Vehicles must be acquired and prepared for a maximum of $500 as described in Section 4. Vehicles must meet all safety standards laid out in Section 3. The vehicle's original, manufacturer-stated curb weight may not exceed 4200 pounds. Individual waivers may be granted; just don't ask about Peterbilts, Zambonis, sidecars, or golf carts again. We already said no.
  • 2.2: Driver Eligibility: All drivers must have a valid US or International driver's license and a valid LeMons Competition Membership. LeMons Competition Memberships are good for one year from the date of purchase. No other competition licenses are recognized or reciprocated.
      • 2.2.1: Drivers Under 18: Drivers under 18 years of age must get a notarized letter of permission from their parents or legal guardians. You might also want to ask said parents or legal guardians why they'd ever allow you to do this; it probably means they've been poaching your college fund.
      • 2.2.2: No Passengers Allowed: Due to the strident insistence of the Fun Police, no passengers are allowed.
  • 2.3: Tire Eligibility: DOT-approved street tires only, minimum treadwear rating 190; no exceptions. BTW, don't call us to moan that there aren't any good tires sold in that range. That's the damn point.
  • 2.4: Whiner Eligibility. Whiners are not eligible to compete. If you believe that you might be a whiner, please check with a domestic partner, guardian, or health-care professional before getting the rest of your team kicked the hell out of the race.


3: SAFETY

  • 3.0: Tech Inspection: All vehicles must meet all standards laid out by LeMons in this Rulebook and elsewhere, and must pass tech inspection before every race. Tech inspection (also called "LeMons Safety Inspection") is in no way a certification, representation, or guarantee that your crappy old vehicle is fit or safe to drive. Each team is solely responsible for determining its vehicle's safety, fitness to race, and compliance with LeMons' rules.
  • 3.1: Rollbar and Structure: Professionally made full rollcage required. A poorly built, improperly mounted, or badly engineered rollcage will keep you from racing: Don't show up with crap! Cages originally created as bolt-ins will not pass without extensive modifications; these mods usually cost more time and money than just starting with the right weld-in cage. At minimum, cage must include: Full front and rear hoop, appropriately braced to each other along the roofline (halo type and side/downbar type are also acceptable); two driver-side door bars (X-design is acceptable); appropriate main-hoop backstays with no bends, located as close to 45 degrees from horizontal as practical; one main-hoop diagonal; appropriate spreader plates and gussets; complete 360-degree welds at all joints, including all car-to-cage joints. Each major load-bearing member must be formed from a single, continuous tube. Shoulder-harness bars are necessary for proper shoulder-harness mounting in nearly all applications (the harness-to-bar attachment point must be between zero and 15 degrees lower than the harness's seat-entry point). Dash bars are very strongly encouraged. On all sides, all drivers' helmeted heads must be at least two inches inside the area enclosed by the cage. For simple illustrations, check out LeMons' "How Not to Fail Safety Inspection" PDF.
      • 3.1.1: Rollbar Tubing and Spreader-Plate Specs Padding: Minimum tubing size for cars weighing under 3000 pounds as raced is 1.50" x .120" or 1.75" x .095". Cars weighing over 3000 pounds as raced must use a minimum tubing size of 1.75" x.120". Properly bent, racecar-grade and -quality tubing is mandatory: no stretched or crushed bends allowed. DOM mild steel is very strongly recommended over ERW (seamed) tubing. All spreader plates must be mild steel, at least 24 square inches, and at least .125" thick.
      •  3.1.2: Don't understand any of the above? See where it states "professionally made." You shouldn't be doing this yourself.
      • 3.1.3: All roll cage tubing must be padded with high-density rollbar padding wherever a driver may contact the tube--head, knees, elbows, etc.
      • 3.1.4: All attachment points on the vehicle must be selected and reinforced as necessary so that, in an accident, the cage will not punch through, tear, or grossly distort the attachment point. Spreader plates of at least 24 square inches; Contour-following spreader plates; backing panels; gussets; and/or other reinforcing elements are generally required to meet this goal. Cages mounted to rusty, thin, under-supported, or otherwise stupid attachment points will flunk tech immediately.
      • 3.1.5: No backstay, spreader plate, or other rollcage element can extend past the rear edge of the back tire. (In exceptionally rare cases, very tiny cars may require a different solution--contact LeMons HQ well in advance.) Separate structures to protect fuel tanks, etc are allowed behind the rear tires, but they can't be attached to the rollcage and can't allow rear-impact loads to be transferred to the rollcage.
  • 3.2: Driver's Seat: Driver's seatback must reach above middle of helmet or higher. One-piece, purpose-built racing seats with properly located, factory-provided shoulder-harness holes are mandatory. Molded plastic seats of ABS or similar material are not allowed. All seats must be very securely mounted to the floor or cage to avoid separation during a crash. All seatbacks must be restrained against rearward failure.
  • 3.2.1: Seats with Seatback Braces. Permanently attached seatback braces are very strongly recommended, but must always be appropriate to the seat type. A mismatched seat/seatback-brace combination can damage the seat or seriously injure the driver--confer with the seat's seller to choose the correct brace. The plate where the seatback brace meets the seatback must be properly located to encompass the seat's main structural elements, and large enough not to push through the seat in a crash or otherwise concentrate loads on the driver. (The plates sold with many commercial braces are too small to meet this requirement--often, you'll need to add your own, larger, custom-shaped plate.)
  • 3.2.2: Seats without Seatback Braces. If a seatback brace is not used, a strong, seat-width element such as a shoulder-harness bar must be located within six inches of the seatback to prevent the seat from failing rearward.
  • 3.2.3: Solid mounting. All seats, including seats on adjustable tracks, must show minimal looseness and no back-and-forth freeplay.
  • 3.2.4: Seat and headrest strength. All seats must be strong enough to withstand major impacts from any angle. The headrest area must be strong enough not to bend in a heavy rear impact.
  • 3.3: Onboard Fire Extinguisher: Fully charged Purple K, Type 10B:C, or Type A:B:C extinguisher, 2.5 lbs or larger, must be located in easy reach of driver and secured via a proper, purpose-made, all-metal quick-release bracket. (In other words, just go to the damn hardware store and buy a good mount; don't use the cheap plastic thingy that came with the bottle.) No sheetmetal screws or self-tapping screws allowed in mounting.
  • 3.4: Driver's Helmet: Undamaged, full-face Type SA helmet, Snell SA2005 or better, mandatory. FIA 8860-2000 certification is also acceptable. No open-face or hybrid helmets allowed. Complete, closable, working visors must be intact and in place. Type M (in other words, any motorcycle helmets) and other non-SA helmets not allowed. Don't know if your helmet qualifies? Gently peel back the inner padding to find the Type stamp; if it doesn't have an original orange-letter, hologram-backed "SA" sticker or stamp, you're boned.
      • 3.4.1: Neck Brace/Helmet Support. Racing-type neck protection (see examples here) is mandatory. SFI-certified foam roll-type neck braces are the cheapest (but, naturally, also the least protective) acceptable option. However, it is very highly recommended that you step up to a better, costlier system such as Hutchens, Isaac, NecksGen, D-Cel, HANS, Simpson Rage, or another well tested, independently certified support device. These devices should be SFI or FIA certified to maximize their likelihood of acceptance; all belts, mountings, and other items that work with the device must be correct and appropriate to the device type.
  • 3.5: Five- or Six-Point Harnesses: Five- or six-point harnesses mandatory, including fifth or fifth/sixth "anti-submarine" belt. All harnesses must be SFI or FIA approved; dated within five years of the race; and properly mounted. Shoulder harnesses must be two totally separate belts with separate mounting points (ie, single-point Y-belts are not allowed). When viewed from above, shoulder harnesses should be closer at their mounting points than at their seat-entry points. All lap belts must and shoulder harnesses should be standard 2-inch or 3-inch width; 2-inch HANS-type shoulder belts are allowed only if ALL drivers are using a HANS-type device at all times.
      • 3.5.1: Harness Mounting: Grade 8 or better hardware and 2.5-inch or larger load washers are required when mounting to sheet metal.
      • 3.5.2: Anti-submarine belt(s) should be mounted vertically. If this requires cutting a hole in the seat squab, don't route the belt(s) in a way that allows them to fray on a seat spring. If vertical mounting is impractical, the mounting point should be located behind, not ahead of, the belt buckle.
      • 3.5.3: Belts should be routed and threaded as shown in LeMons' "How Not to Fail Safety Inspection" PDF, with at least a 4-inch tail. All sliders should be snugged up to their mounting plates or harness bars as much as possible. Belts should be neatly and evenly folded when passing through narrower hardware, such as 3-inch belts passing through 2-inch mounting plates.
  • 3.6: Coolant: Coolant must be water only--no antifreeze, antiboil, water-wetter, or other additives allowed. (That stuff is slippery--when your car pukes its guts all over the track, we don't want to be sliding around in it.) A functional catch tank is mandatory.
  • 3.7: Fire-Retardant Clothing: Full SFI 3.2/A- or FIA 8856-2000-certified fire-retardant driving suits must be worn by all drivers at all times while inside the car. If using a single-layer SFI 3.2/A1 or 3.2/A3 suit, driver must also wear fire-retardant SFI- or FIA-certified long underwear. Multilayer suits rated SFI 3.2/A5 or higher are highly recommended and may be worn without long underwear. Fire-retardant FIA- or SFI-rated racing gloves and shoes are required. And yeah, while they may very well be superior, military-spec or firefighter suits are not FIA- or SFI-rated, so we can't accept them.
      • 3.7.1: Socks and Other Undergarments: Socks, shirts, and other undergarments made of synthetic material (including nylon, orlon, Spandex, etc.) will melt to the skin in a fire and are strictly forbidden. Fire-retardant (Nomex, Carbon-X, or equivalent) racing socks are mandatory.
  • 3.8: Glass, Headlights, and Taillights: Driver's- and passenger's-side front windows must be open. Headlights, taillights, and sidemarker lights must be removed or taped over.
      • 3.8.1: Brake Lights: At all times, each car must have at least one working brake light that is easily seen from the rear. The light should be located where a mild rear-end impact won't break or obscure it. Good spots include inside the rear-windshield area; on top of the parcel shelf; and on the deck at the base of the rear-windshield area. Stock brake lights protected by clear tape are fine.
      • 3.8.2: Headlights for Night Racing: In the rare case of a night race, headlights may be required. See the Event Page of the race that you've entered for details.
      • 3.8.3: Windshields: A sturdy, driver-protecting windshield is required; we strongly recommend OE-type. Real polycarbonate or strong, securely mounted steel mesh is also acceptable. Acrylic and all other non-polycarbonate plastics are not allowed. All non-OE windshields must be thick enough and suitably braced to resist a heavy object striking the windshield at speed.
  • 3.9: Airbags: All airbags must be disarmed and removed, and all airbag housings must be open for inspection at tech. (Remember, airbag removal can be really dangerous--please try not to blow your damn fool head off. If you don't know what you're doing, call in an expert. Let him blow HIS damn fool head off.)
  • 3.10: Window Nets and Driver Egress: Window nets are not mandatory. While a window net can provide hand and arm protection in a rollover, it can also contribute to injury or death in a fire. If you decide to use one, it is critical that all of your drivers are well practiced at removing the net. It is also critical that they are well practiced at releasing belts, cooling tubes, radio wires, and any other attachments quickly. All drivers must be able to exit the car rapidly under potentially life-threatening conditions. IT IS EXTREMELY IMPORTANT THAT EVERY TEAM MEMBER  PRACTICE EMERGENCY CAR ESCAPES BEFORE RACING!
  • 3.11: Zero Tolerance for Fuel Leaks: Get your fuel system in good working order! If any staff member sees a suspect leak you will be immediately black-flagged and sent to the tech shed. You will have ONLY ONE CHANCE to completely repair any fuel leak. If the staff member detects a second instance of leakage, regardless of cause, your car must be permanently removed from the race. No exceptions.
  • 3.12: Noise Limit: Our noise limit is 92dB @50 feet @ W.O.T. What that boils down to is no straight pipes allowed; please use at least one muffler or resonator. With these heaps, a single Cherry Bomb or Supertrapp is usually plenty.
  • 3.13: Nerf Bars Not Allowed: Added structural elements that extend past the original bodywork line are not allowed. In other words, no nerf bars, wheel-protection cages, or crash bars. (Worried about your car being damaged? Here's an idea--don't hit anyone.)
  • 3.14: Battery: All batteries must be fully secured via proper, purpose-built battery brackets, battery frames, or factory body mounts. Zip ties, bungee cords, duct tape, macrame plant holders, and other lame workarounds won't cut it. Batteries located in, or visible from, the passenger compartment must be sealed-type or contained in a sealed battery box. Whether enclosed in a box or not, batteries must not rock, shift, or feel loose--they should feel like a solid part of the car.
  • 3.14.1: Battery (and Other Electrical) Terminals: All "hot" terminals on batteries, kill switches, and at other exposed points must be covered with insulating material. Rubber terminal covers and/or well wrapped electrical tape are acceptable. Silver duct tape is NOT acceptable.
  • 3.15: Mirrors: All cars must have at least one interior mirror. Cars with OE-type interior mirrors must also have a driver's-side exterior mirror. Passenger's-side exterior mirrors are optional. Cars with panoramic or "Wink"-type interior mirrors don't need exterior mirrors, but can use them if they like.
  • 3.16: Bad-Weather Visibility: It's your job to figure out which bad-weather visibility aids will be most useful for your car. Wipers, Rain-X, tearoffs, small squeegee-wielding children tied to the hood, etc. are all acceptable. If your visibility appears compromised during the race for any reason, you may be black-flagged until conditions improve.
  • 3.17: Car Numbers: Numbers must be shown on both sides, and also the hood or roof. Car numbers must be at least 12 inches tall and clearly readable. Numbers must be white on black background or black on white background--all other designs must be approved in advance by the Organizers. Cars that show up with incorrect, improperly formatted, or otherwise hard-to-read numbers will fail tech instantly.
  • 3.18: Fuel Bulkhead: The fuel-tank area must be totally separated from the driving compartment. For example, if the fuel tank is in the trunk area, any openings between the trunk and the cockpit must be permanently sealed with bolted, riveted, or welded metal panels. OE fuel tanks that are separate from, and located completely below, the trunk floor or rear-cabin floor are acceptable. If the fuel tank can't be completely separated from the cockpit by metal panels, a metal-encased, FIA-certified fuel cell with all related compliant fittings must be used.
  • 3.19: Fuel, Oil, and Coolant Lines in the Cockpit: Any fuel, oil, or coolant lines that pass through the driving compartment must be encased by heavy-duty conduit, durable steel or aluminum pipe, or strong metal plate. OE metal lines in good condition in their original location are exempt from this rule, but encasement is still recommended.
  • 3.20: No Open Sunroofs: All sunroof openings must be covered by either the original sunroof panel; a new panel securely fixed into place; or securely fixed mesh with openings no larger than 1/2-inch each.
  • 3.21: Open T-Tops and Convertibles: Arm restraints are required when driving an open T-Top or convertible.
  • 3.22: Engine Firewall: Gaps or holes in the engine firewall must be sealed up with metal plate or OE-type grommets. If you can see through it, we want it closed up.
  • 3.23: Master Electrical Kill Switch: All cars must have a racing-type master electrical kill switch easily reached turned both off and on by the belted-in driver. The control for this switch should be red; the OFF position should be clearly indicated; the switch should be easily accessible from outside the car; and the switch should be clearly marked by a three-inch or larger lightning-bolt symbol. All electricity must be interrupted by the kill switch (if you don't do that, the engine may still run off the alternator even after the battery circuit is disconnected). Don't put the switch where it's likely to be hit by another car in traffic or crushed in an accident.
  • 3.24: Cockpit De-Scuzzification: Anything loose in the cockpit can be a deadly missile in a crash; remove or secure any loose items. Loose wiring can cause fires and interfere with the driver; remove or secure all wiring, hoses, and cables. Carpets, insulation, and plastics will burn quickly and release poisonous fumes; strip as much of these out of the cockpit as practical.
  • 3.25: Fuel Tanks/Fuel Cells: All fuel systems, including OE fuel tanks and aftermarket fuel cells, must be sound and in good working order. Maximum allowed capacity is 24 gallons or less. Fuel tanks or cells must be completely behind, or completely in front of, the driver (unless OE parts in their OE locations). No second fuel tanks allowed (unless OE parts in their OE locations).
      • 3.25.0: Definition of Fuel Cell. For LeMons, a fuel cell has all of the following: a) a purpose-built metal container; b) a deformable, puncture-resistant inner vessel and/or bladder; and c) fuel-resistant anti-splash foam. Anything else is just a big bucket 'o' gas, despite what it's El Cheapo maker may call it--these units are EXTREMELY unlikely to pass tech.
      • 3.25.1: Aftermarket Fuel Cells Versus OE Fuel Tanks. Fuel cells are allowed,but they are NOT mandatory. Don't make the rookie mistake of assuming that anything billed as a "fuel cell" is safer than a sound OE fuel tank. High-quality, professionally constructed, correctly installed real fuel cells tend to be safer than OE tanks; cheap and/or poorly installed fuel cells tend to be less safe than OE tanks.
      • 3.25.2: Fuel Cell Installation: If you decide to install a fuel cell, it must be securely mounted in a professional manner and must be installed in a safe location where it won't be damaged in an impact or drag on the ground if the car leaves the track--in other words, not too far back, and not too low down. All aftermarket fuel components must use threaded fittings and appropriate hose types, and must include all appropriate racecar-quality vents, valves, and other safety features. Fuel-cell installations will be judged on their overall execution and apparent safety. Cars whose fuel cells do not feature internal foam, a puncture-resistant bladder, and/or metal encasement are considerably more likely to fail tech inspection.
      • 3.25.3: OE Tank Removal: If you fit a fuel cell, the OE fuel tank(s) must be removed from the car.
      • 3.25.4: Filler Hoses and Attachments: All non-OE filler systems must be constructed of real, professionally made, purpose-built wire- or nylon-reinforced fuel-filler tubing and real, professionally made, purpose-built fasteners and attachments. 
      • 3.25.3: Refueling: All fueling must be done from handheld DOT-, SCCA-, or FIA-approved 5-gallon or smaller jugs or from the track's permanent pumps. During fueling, the kill switch must be off; no one can be in the car; and NO other work may be done (no fluid or tire checks, no screwing with the camera, etc.). At least two crew members must participate in fueling, all wearing the same safety gear as a driver. Visors must be down. At least one team member must have a fire extinguisher in hand, ready to shoot, aimed at the fueler or fuelers. Fueling locations vary by track and are covered at the Drivers Meetings. Participants are responsible for knowing all fueling rules and accepted locations. 
  • 3.26: Exhaust System: A professional-quality exhaust system is required. Exhaust outlets and tubing must be designed, routed, and maintained to avoid heating the fuel tank(s) and/or fuel-system components. FUEL HEATING IS EXTREMELY DANGEROUS AND MUST BE AVOIDED AT ALL TIMES!
      • 3.26.1: Exhaust system may not dump ahead of the driver, and must not allow undue levels of exhaust to reach the driver's compartment.
      • 3.26.2: All teams must maintain their exhaust in good condition, without leaks, throughout the event.
      • 3.26.3: Exhaust system must include at least two professional-quality flexible exhaust hangers (ie, not baling wire or plumber's tape) aft of the collector. All exhaust joints must be properly slip-jointed, properly bolted or welded, and must not leak.
  • 3.27: Floor Jack and Jackstands at Tech: All teams must bring at least one sturdy floor jack, and at least two sturdy jackstands, to tech inspection. You will be responsible for safely raising your car off the ground during tech.
  • 3.28: Fenders, Doors, and Hoods Required: All cars must have fenders at all wheels; all doors in place; and OE hoods. Hoods must be securely mounted by OE hardware and/or strong fasteners at all corners.
  • 3.29: No Flashing Lights or Sirens: No working sirens, flashing lights, or similar emergency-vehicle stuff allowed. Anything that could make your car be confused for an actual emergency vehicle will get you black-flagged.
  • 3.30: Tow-Strap Locations: Please identify (or add) good, strong, clearly marked tow-strap locations to your car front and rear. The faster we can get you hooked up, the faster you can get back on the track. (The word "TOW" with an arrow is acceptable marking.)
  • 3.31: OE Crush Structures: Modifications that reduce the size and/or effectiveness of OE crush structures--including but not limited to shortening or removing frame rails or unibody structures outside the wheelbase--are discouraged in the strongest possible terms. Cars with compromised OE crush structures are exceedingly likely to fail tech. Non-OE replacement crush structures are not an acceptable substitute; you and your stick welder ain't NHTSA.
  • 3.32 (same rule, new location): Fueling: All fueling must be done from handheld DOT-, SCCA-, or FIA-approved 5-gallon or smaller jugs or from the track's permanent pumps. During fueling, the kill switch must be off; no one can be in the car; and NO other work may be done (no fluid or tire checks, no screwing with the camera, etc.). At least two crew members must participate in fueling, all wearing the same safety gear as a driver. Visors must be down. At least one team member must have a fire extinguisher in hand, ready to shoot, aimed at the fueler or fuelers. Fueling locations vary by track and are covered at the Drivers Meetings. Participants are responsible for knowing all fueling rules and accepted locations.
  • 3.32.1: Drip Pans. All fueling must be done over a sturdy, fuel-compatible drip pan provided by the team.
  • 3.32.2: Fuel Spills. Fuel spills should be quickly diluted with water or Cold Fire. Gasoline eats asphalt, so don't let it sit! Officials are happy to give you free cleanup supplies--come find one ASAP.
  • 3.33: Fluid Spills and Disposal: Please prevent and contain spills. If you do spill, come to LeMons HQ or alert any track official ASAP--we'll help you get it cleaned up. Most tracks have environmentally safe disposal stations onsite--ask LeMons HQ or any track official for locations.
  • 3.34: Minimum Wheelbase: The minimum acceptable wheelbase is 82 inches (as delivered by the factory). Cars with smaller wheelbases my be granted a waiver by LeMons after extensive review of the team's construction and safety plans. (These plans inevitably require extensive, high-quality engineering; lots of new material; and huge amounts of high-quality fabrication. If you're the least bit shy on talent, dedication, or budget, it's better to pick something else.)

 
4: VEHICLE PRICE

  • 4.1: Total Investment in Vehicle Can Not Exceed $500: Except for items described in Rules 4.2 and 4.3, the total spent to purchase and prepare any car may not exceed $500.
      • 4.1.1: Lame-Ass Rationalizations: Cars that "should be" worth $500 don't count; cars that "were worth $500" before you spent another $2000 to fix them don't count; cars you've owned for 20 years and spent more than $500 on during that time don't count; "it would have been worth $500 if it didn't already have a cage" doesn't count. Five hundred dollars means five hundred frickin' dollars.
      • 4.1.2: Lame-Ass Rationalizations About Parts: Same deal. "Free" parts, parts given to you by your buddies, parts left lying around the shop...that crap doesn't impress us. It's worth whatever the last real guy paid in the last real purchase. Don't think you're clever.
  • 4.2: Safety Equipment DOES NOT Count Toward $500 Total: Safety equipment described in Section 3 DOES NOT count toward the $500 total. "Safety" refers to things that can save the driver--not things that can save the car.
      • 4.2.1: Beside the items and processes listed in Section 3, the following are considered safety-related and therefore exempt:
        • Wheels, tires, wheel bearings, balljoints, and brake components
        • Exhaust systems downstream of the header/exhaust manifold (NOTE: Turbos and related components are NOT exempt from the $500 limit. Nice try.)
        • Windshields and wipers. (Stock windshields, true Lexan, or circle-track mesh are acceptable; non-Lexan plastic is not acceptable.)
        • Driver comfort & information (steering wheel, shifter, gauges, pedals, cool suits, vents, heaters, radio)
        • All fuel hoses, fuel fittings, fuel filters, and related mounts
        • All fuel-system components upstream of the fuel pump, including tanks/cells, mounts, fillers, vents, etc. (NOTE: Fuel pumps, carburetors, injection pumps, computers, and individual injectors are NOT exempt from the $500 limit.)
  • 4.3: Registration, Insurance, and License DO NOT Count Toward $500 Total: Registration, insurance, or license charges--assuming for some reason you bothered--DO NOT count toward the $500 total.
  • 4.4: BS Factor: To prevent cheating, all cars will be inspected by a panel appointed by the Organizers. At that time, all teams will be given an opportunity to describe the car's purchase and prep. If the panel believes the limit set out in Rule 4.1 has been exceeded, it will assign a Bullshit Factor (BSF) equal to one BSF per $10 above the limit. The entry will be docked one lap for each BSF assigned. (Ten dollars = one BSF = one lap.) Entrants are very, very, exceedingly strongly encouraged to bring pre-race-prep photographs, verifiable receipts, notarized testimonials, plus any and all other supporting evidence to Tech/BS Inspection. Or at least make up plausible-sounding stories in advance.
      • 4.4.1: Appeal of BSF Panel Decisions: Get real. There's no appealing this decision. You're boned.
  • 4.5: Sponsorships: Conned some hardworking corp into giving you parts or cash? Nice work, but it still counts toward the $500 total. We recommend blowing that sponsorship dough on other stuff instead--hotel rooms, gasoline, entry fees, pedicures, driver suits, personal male enhancement medication, travel expenses, Freudian therapy for the Organizers...things like that.
  • 4.6: Labor Costs: If you didn't pay for the labor, it doesn't count toward the $500 total. If you did pay for it, it does count toward the $500 total. This just ain't that complicated, guys.
  • 4.7: Scavenger Sales: If you sell pieces off of your car, the money that comes back in can be used to offset the initial purchase price. (This only applies to stuff that counts toward the $500 total; the sale of exempt items--like wheels, glass, etc.--can NOT be used to offset the initial purchase price.) Just be prepared to convince some exceedingly skeptical judges of the validity of all those transactions.
  • 4.8: Residual Value: Dumb enough to bring the same pile back for another race? Either do the whole BS process again (bring all your papers and evidence--we ain't gonna remember your sad-sack story from last time), or email the Chief BS Judge to beg a residual value. Include clear post-race pix of the car and list any major mechanical stuff that needs fixing.


5: TEAMS

  • 5.1: Definition of an Entry and a Team: Each entry must consist of An "Entry" consists of one racecar and 4-6 drivers; it exists for one race. A "Team" consists of one or more Entries in one or more races, all sharing one Team Name, one Team Concept, and one Team Captain; it exists for as long as the Team Captain chooses. one car and four to six drivers. (That means four drivers minimum, six drivers maximum. Seriously: Why do you chumps keep on asking?) An Entry's minimum driver count is four and maximum driver count is six, but there is no limit on non-driving crew members, friends, cheerleaders, pizza-delivery boys, osteopathic surgeons, etc.
      • 5.1.1: One Team can earn Championship points from multiple Entries, either in the same race or in different races.
      • 5.1.2: For multiple Entries to count toward a single Team's Championship total, each Entry must be correctly entered at signup (ie, as multiple Entries using a single Team registration page; not as separate Teams with their own individual Team registration pages). If you're too dumb to figure that out, just email Nick on the Contact Page for directions. And if you're too dumb to figure that out, you're too dumb to be champion: We ain't adding this horrible crap up by hand anymore. be clearly related by name to the Team (ie, "Joe Bob's Team A-Car and Joe Bob's Team B-Car) and must have clearly similar decorations. Each Entry must be correctly entered at signup (ie, as separate Entries under a single team--not as separate teams with similar names)
      • 5.1.3: Captains can wise up and quit any time; the quitting Captain can appoint a replacement or dissolve the team.
  • 5.2: Driver Portability: Any registered driver is allowed to drive any registered car at any time.
  • 5.3: Pit Communication: Every team must have a reliable way to signal its driver on track. A pit board (homemade is fine) is acceptable, as is a helmet-wired radio system. No loose or hand-held receivers are allowed in the car.
  • 5.4: National Championships: National Championship points will be awarded as follows:
    Constructors Championship: 10 points for 1st, 9 points for 2nd, etc.
    • Team Championship: 10 points for 1st, 9 points for 2nd, etc. All cars earn 3 National Team Championship points per race start. 
    • Driver  Championship: 10 points for 1st, 9 points for 2nd, etc.
    • De-Constructors Championship: Made up by us on a whim.
    • Coppa di Bondo: Pulled out of our butts an hour before the awards
    ceremony. 
  • 5.5: Regional Team Titles: Regional Team Titles will be awarded in each of the regions defined below. Regional Team Title winners will receive one free guaranteed entry at the final event of the season. Regional Team Title points will be awarded as follows: 10 Regional points for 1st, 9 Regional points for 2nd, etc. All teams get 3 Regional points per race start.
      • West Venues: Infineon, Thunderhill, Buttonwillow, P.I.R., Ridge, Chuckwalla
      • South Venues: CMP, Summit Point
      • Gulf Venues: MSR Houston, Texas World Speedway, Eagles Canyon
      • East Venues: New Hampshire, Summit Point, New Jersey, Monticello
      • Midwest Venues: Gingerman, Autobahn, Mid-Ohio, High Plains, Road America
  • 5.6: Tiebreakers: The oldest car(s) wins. And if that's a tie, the most racing experience loses.

     
    6: DRIVING AND PENALTIES

    • 6.0: Penalties: Black-flag penalties are assessed for dangerous behaviors and/or being a douche. These behaviors include, but are not limited to, contact for any reason; wheel(s) leaving the pavement; speeding in the pits; missing/ignoring a safety flag; racing to the yellow or red flag; overly aggressive driving; hitting a wall, cone, tree, safety vehicle, the track restaurant, etc; lack of car control; thinking the line has a deed and you own it; unsportsmanlike conduct; annoying the hell out of us; annoying the hell out of everyone else; etc.  and punishments will be assessed for contact; for any wheel(s) leaving the pavement; for missing/ignoring a warning flag; for speeding in the pits; and for other behavioral sins. Any team racking up three black-flag penalties in one day gets a mandatory three-hour penalty. Any team that manages four black-flag penalties in one day gets kicked out for the rest of the weekend. Cars with fewer than four black flags at the end of Day One will be reset to zero flags at the start of Day Two. Cars that earn four black flags on Day One may NOT race on Day Two.
    • 6.0.1: Progression of Penalties: Black-flag penalties get increasingly harsh as the number/severity increases.
    • 1st black flag of day--usually, just a stern chat.
    • 2nd black flag of day--embarrassing, time-consuming penalty at judges' discretion.
    • 3rd black flag of day--same as above plus a mandatory 1-hour penalty.
    • 4th black flag of day--same as above plus a mandatory 3-hour penalty.
    • 5th black flag of day--whole team ejected for rest of the race.
    • 6.0.2: Charity Absolution: Teams may buy their way out of some punishments and immediately return to the track by donating to the event's designated 501(c)3 charity. All donations are tax-deductible. A donation of $100 buys off a first-offense punishment; $250 buys off a second-offense punishment. These donations ONLY prevent punishment--the black-flag penalty stays on the team's record for that day.
    • 6.1: It's Always Your Fault: LeMons is an all-fault environment. You are 100% responsible for what happens while you're at the wheel. Think you're the hittee, not the hitter? We don't care. Think you've been wrongly accused? See the part where it says "we don't care." Your job is to stay out of trouble. If trouble finds you, take responsibility like a grownup and figure out how to avoid it the next time. This ain't the damn SCCA. Individual Lousy-Driving Rule: Lousy driving--which includes, but is not limited to, unnecessary contact, overly aggressive driving, chopping off other cars, unsportsmanlike conduct, lack of car control, just generally being an idiot, and/or proving an undue pain in the butt to fellow competitors--will result in a black-flag penalty for Lousy Driving.
    • 6.2: Team Lousy-Driving Rule: Teams are held jointly accountable for the Lousy Driving penalties earned by their drivers. These penalties are recorded and punished as follows. Teams start with a clean slate each day.
        • 6.2.0: Free "Gimme" Offense per Day: Black Flag stop and warning from judges. No mark is made on team's record.
        • 6.2.1: First Lousy-Driving Offense per Day: Black Flag stop and penalty at judges' discretion.
        • 6.2.2: Second Lousy-Driving Offense per Day: Black Flag stop and mandatory, nastier penalty.
        • 6.2.3: Third Lousy-Driving Offense per Day: Heinous penalty plus mandatory three-hour impound.
        • 6.2.4: Fourth Lousy-Driving Offense per Day: Just put your ass back on the trailer and go home.
    • 6.3: Why Am I Upside-Down? Rule: You're upside-down because you have no business being out on a racetrack. Any driver who puts a car on its roof is out for 12 months the rest of the season, beginning immediately. Any car that rolls during a race will be removed from the race.
    • 6.4: No Drinking Until Track Goes Cold: Participants are absolutely prohibited from drinking alcohol until after the last car leaves the track following the day's checkered flag. Violators will be ejected from the facility immediately.
    • 6.4: Touching a Temporary Barrier: Physically contacting a cone, tire barrier, or any other temporary structure placed on the track by the Organizers is an automatic Lousy Driving Offense With Extreme Prejudice. (You don't even want to know what that means.)
    • 6.5: Passing Safety Vehicles: Moving safety vehicles may not be passed on the track unless a wave-by is given by the safety vehicle's driver or crew.
    • 6.6: Flags Flagging: All flags should be obeyed immediately--they mean something's up. When you reach any station, you're under control of that station's flag until you reach the next station. It doesn't matter if you think you've passed the incident (for all you know, there could be five incidents). It doesn't matter if the flag goes down behind you. If you reach a station showing yellow, you're under yellow until reach a manned station NOT showing yellow.
    • 6.7: Meaning of flags: These flags have the following meanings:
    • Green: Go
    • On green, race your brains out. Green is usually shown only at start/finish.
    • Yellow: Caution
    • On yellow, NO PASSING! There's something dangerous ahead. Stop racing, pay attention to your surroundings and the situation ahead, and proceed in single file at a reasonable pace. BE SURE YOU'RE IN SINGLE FILE AND WELL BELOW RACING SPEED BY THE TIME YOU REACH THE STATION! Remain in single file at a reasonable pace until you reach a manned station that's not showing yellow.
    • Red: Stop
    • On red, come to a safe, controlled stop as soon as practical. Pull to the outside edge of the pavement in view of a flag station and wait for more instructions.
    • White: Slow Vehicle(s) On Track
    • A safety vehicle or crapping-out racecar is ahead--WATCH OUT! You may pass it, but only when safe and at reasonable speed. All other flags still apply. Remember--there may be more than one vehicle to watch out for.
    • Black (pointed at you individually): You've Got Problems
    • For an individual black, come to the Penalty Box immediately--either you've got a mechanical problem, or you/your team has committed a punishment-worthy sin.
    • Black (waving at all stations): We've All Got Problems
    • For "black all," exit at your next opportunity, go back to your paddock space, and wait for more instructions.
    • Red & Yellow Stripes: Surface Problems
    • Aka, the Ronald McDonald flag--something iffy is down on the track surface--could be water, could be oil, could be a '73 Fiat cylinder head. NOTE: After a few laps the surface flag may disappear even though the surface problem has not. Continue to use caution after the surface flag goes away.
    • Blue w/ Yellow Stripe: You Suck
    • Blue and yellow means there's faster traffic behind you, like you didn't know that already. (This is just informational. You're welcome to say "who the $*#& cares?" It ain't your job to solve the other guy's problem.)
    • Line of Sight Flagging: All drivers are under the control of the next manned flag station in their line of sight. Example: If the next manned station in a driver's line of sight is showing yellow, that driver is under yellow until the next manned flag station NOT showing yellow comes into his line of sight.